Come on, don't be shy. You don't have to tell us what they are, but do you know? Can you sit there and name them off? Do they sound logical?
If you are floundering a little and asking just what I mean by "rules", let me clarify a little bit. Okay?
Two wizards walk into a tavern and order ales, (bear with me, I swear it's not a bad joke), they pull out their wands and make the appropriate amount of gold appear on the counter to pay for their ales. Plausable? Maybe. It depends on the rules of your world. Can your wixards summon up small piles of gold coins? Where does it come from? Are they slowly teleporting it out of the king's coffers? Did they teleport it from their own hidden store? From the pouches of the fellows beside them at the bar? Is it even real, or is it a trick played on the mind of the barkeeper to make him think that there is gold there?
Assuming that it is real, there has to be rules and possible rules might be that they can not just create it out of thin air. It had to come from somewhere. Logic says that they can teleport it out of their own private coffers somewhere. Trouble potential would say they magically filtched it from other patrons. I love trouble, so let's look at that one. Shall we?
Here there is a rule in your world that says a wizard can learn a spell that let's him magically flitch money from someone nearby. It seems reasonable enough that if that is the case, that someone somewhere has probably come up with a pouch that is impervious to magical penetration or, worse for our wizards, alerts the wearer in some manner (vibrating like a cell phone?) that it was just magically lightened. Could be there is even a glammour that can be placed on anything taken from the pouch by magic so the filtched coins glow bright violet.
Imagine the chaos that would ensue when the 300 pound blacksmith taps on the shoulder of the wizard that just conjured the glowing purple gold from the blacksmith's pouch. This could get ugly.
I'll let you ponder what would happen from there on out, but I am betting that it would not be very pretty whatever happens.
And there is the rule. It is things set in place to keep things from getting out of hand. If you ever read the Amber series you probably recall that while the family of Amber could teleport to whereever one another was across the dimensions, they needed a Deck of Amber to initiate contact. (At least if I am remembering it correctly they had to have the deck. I was 10 when I read that series.)
Create your world, create your hero, then give them believable rules to keep them from getting out of hand.
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Here's a simple enough question for you, what are the rules of your world?
Posted by
Sandra
on Sunday, December 31, 2006
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